

My folders have descriptive titles so I can find stuff much easier, for example MTS_Menaceman44_RoMWardrobe (when it's from a bigger page like mentioned earlier) or _peacemaker-ic_MeltingAwayShirt (when it's from a personal page like a blog, the underscore at the beginning makes it so that personal and third-party hosted stuff are easily distinguishable). txt file for every CC file which is titled "source" and has the URL in it where I found that thing and I also keep a preview pic of the thing (if applicable, it doesn't really make sense for mods). Test those files in gameplay before you implement them into your regular folders, that makes it so much easier to filter out wonky files.Īlso, mods and object CC alike sometimes need updating, like when a patch adds new functions or breaks them somehow, so it's a good idea to keep some sort of archive on where you got your stuff from. Another tip, make a folder specifially for new CC.

ts4script files, which can only go one subfolder deep (some also reported they only work when placed directly in the Mods folder, ymmv here). You can go up to (I think) 5 subfolders deep, with the exception of the aforementioned. rar compressed folder but there's free programs to unpack these.Ī word of advice, make a folder system to sort your CC into categories. ts4script), sometimes when there's more files creators pack them up in a. package format (or, in the case of some mods. Then put your mods in there, boom, that's basically it.ĬC comes as. First, make sure you have a Mods folder under Documents/Electronic Arts/The Sims 4 - if not, you should be able to just create one. Let me quote myself, original post is here.
